Elder Thing



3e

         
LN      
         

Pathfinder facts

  • CR: 5
  • XP: 1,600
  • Size: Medium
  • Type: Aberration
  • Tags: aquatic
  • Initiative: +2
  • Senses: all-around vision, darkvision 60 ft.
  • AC: 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
  • HP: 59 (7d8+28)
  • Saves: Fort +8, Ref +4, Will +8
  • Speed: 30 ft., fly 20 ft. (clumsy), swim 40 ft.
  • Melee: 5 tentacles +7 (1d4+2 plus grab)
  • Abilities: Str 15, Dex 14, Con 19, Int 20, Wis 16, Cha 17
  • Attacks: Base Atk +5; CMB +7 (+11 grapple); CMD 19 (can't be tripped)
  • Feats: Combat Expertise, Combat Reflexes, Endurance, Great Fortitude
  • Skills: Disable Device +9, Fly +4, Heal +10, Knowledge (arcana) +12, Perception +13, Spellcraft +15, Survival +13, Swim +20, Use Magic Device +10
  • Languages: Elder Thing
  • Organization: solitary, pair, pod (3–8), or expedition (9–16)
  • Treasure: standard
 

Pathfinder sources